If you are exercising regularly with the ‘Exercise Bicycle’, start using “GameBike” instead. Use of “GameBike” will bring significant positive changes in your health outcomes.

This is the major finding of a research study conducted recently by a Canadian research team led by Dr.Darren E.R.Warburton of the University of British Columbia, Vancouver. The study report with all compiled data and analysis bears the title “The Health Benefits of Interactive Video Game Exercise”.

GameBike

The research findings also include significant empirical data to date and their analysis to establish the fact that use of the ‘GameBike’ facilitated the participants with more improvement in the health and fitness in comparison to those participants who used normal exercising bicycles.

Results of this study prompted researchers to postulate that it is always better to encourage physical fitness activities at a younger age. It will substantially promote the lifelong activity behavior and in turn will improve the health status markedly.

During the study there was a consensus among all the researchers that,” “40-65% of individuals who initiate a traditional physical fitness program withdraw within 3-6 months“.

The study had certain specific objectives and focused around the core concept of obtaining decisive data and analysis in order to facilitate the future health advice mechanisms. One of the main objectives was to investigate and to determine if an interactive video-game played during stationary cycling provides substantial improvements or not. These improvements are basically connected with multiple risk factors responsible for various chronic diseases.

This study involved a complete analysis of the impacts on aerobic fitness, body composition, blood pressure, and musculature fitness.

Researchers also went on to evaluate and analyze whether interactive video-game exercise would lead to different exercise levels and attendance rates in comparison to those of the traditional cycle exercise.

The ‘GameBike’ is a full-function exercise cycle with a patented steering mechanism. There is a controller device that plugs into any gaming console or pc-based video game. The riders become one of characters in the video game as soon as they begin pedaling.

The study findings reveal that the group using ‘GameBike’ was 30% more likely to train making a significant difference between the attendance of the interactive video-game group and the traditional group. Significant changes were observed in aerobic fitness and maximal power output in the group that used ‘GameBike’.This group also demonstrated substantial change in the vertical jump and leg power.

The study recorded that use of interactive video gaming and training resulted in to significantly greater magnitude of change in systolic blood pressure.

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